Nicolette (Nicky)
Robinson
580 La Conner Dr
Sunnyvale, CA 94087
408-507-3797 (mobile)
nicoletterobinson@yahoo.com
PROFESSIONAL
BACKGROUND
38 products, 27 years, 16 platforms, 5 companies, 3 startups
- Technical
manager and software engineer
- Results-driven
high performer
- Multi-platform:
mobile, desktop, game platforms, digital toys, embedded hardware, online
- Multi-product:
client/server applications, games, tools
EMPLOYMENT
EXPERIENCE
Skype Limited, Palo
Alto, CA (June 2010 – December 2011)
Android Release Manager / Scrum Master
- Built
internal Android engineering team and served as on-site manager for 7
engineers and 2 QA.
- As
part of company-wide mandate, pioneered agile development for Android
team, starting with Post-itâ Note planning and moving on
to more sophisticated tools as they became available.
- Worked
closely with globally located UI design, QA, audio codec, video codec,
core library and localization teams.
- Released
Skype
for Android v2.0, recoded from the ground up in 6 months,
followed by 4 feature releases of 60 days each (versions 2.1,
2.2, 2.5 and 2.6).
- Hot
fix releases totaled only one required bug fix and one feature update in 8
months.
- Modified
Skype 1.0, developed by an external contractor, for OEM-supported video
and deeply integrated OEM features as a part of a carrier-driven release.
- Directly
responsible for build engineering and management, sprint reviews and
planning, bug scrubbing, cross-team communications and bug investigations,
device management, documentation, Android and Amazon Market releases, tool
scripts, JUnit test and QA test case development.
Mobile/Internet Consultant (June 2008 – May 2010)
- Supported
all on-going mobile application porting, QA and submission activities for
LimeLife.
- Technical
consultant for three pre-funding startups.
- Added
custom features to Pinnacle Cart, a PHP/MySQL shopping cart and website builder
application, supporting multiple clients for Online Design.
- Created
an online quiz system with PHP/MySQL, which allowed a designer to directly
update images, text and rules to create new quizzes.
LimeLife, Inc., Menlo
Park, CA (2004 – 2008)
Co-founder / Director, Application Development
- Drove
application development of multiple mobile applications, including
client-server applications, internal games and externally developed products.
- Created
critical engineering and operations processes, such as build management
and deployment, documentation, scheduling, bug tracking, device
management, automated testing, trial versions, device identification,
server deployment, digital signing, and license testing.
- Senior
member of the recruitment team for building the core engineering group,
including application development, server development, porting,
operations, IT, and QA. Hiring manager for the application development
team. Grew the engineering group to 30 employees in under two years.
Directly managed six application engineers, three server engineers and six
porting engineers.
- Instrumental
in development of a complete mobile cross-development platform (J2ME, BREW
and iPhone). Included automated Java to BREW/C++ conversion tool.
- Published products: People Magazine,
InStyle, Rachael Ray Recipes on the Run, Sleek & Chic Wallpaper,
Hallmark, Word Heaven, Girls’ Night Out Solitaire, Girls’
Night Out Blackjack, Top Chef, Law & Order Celebrity Betrayal,
Hollywood Hangman Deluxe, Chocolatier, Hollywood Hangman, Fashion Tycoon,
Word Heaven 2, Flutter.
Stunt Puppy
Entertainment, Foster City, CA (2000 – 2004)
Technical Director/Senior Engineer
- Managed
four engineers, both external and internal.
- Responsible
for scheduling, budgeting, and IT support.
- Key
member of the product pitch team, providing technical informational to
publishers.
- Developed
multiple simultaneous products, across multiple platforms, on tight
schedules.
- Developed
the Stunt Puppy cross-platform game engine, which included graphics,
animation, video, sound, math, vector and compression support. Used for
all Stunt Puppy Windows and Macintosh titles.
- Published
products: Dora the Explorer Backpack Adventure, Dora the Explorer Lost
City Adventure, Thomas & Friends Building the New Line, Magnadoodle, Dora the Explorer Animal
Adventure, Thomas & Friends Thomas Saves the Day, Disney
Mahjongg, LeapLink, *NSYNC
Hotline, *NSYNC
Get to the Show, Tad
Goes Shopping.
The 3DO Company,
Redwood City, CA (1994 – 2000)
Senior Software Engineer
- Technical
Lead for Army Men: Developed
graphics, animation, sound and multiplayer engines, which were used for
multiple Army Men products.
- Developed
network communications and multiplayer game play for High Heat Baseball 2000 &
2001.
- Developed
game play and 3D sound engine for Killing
Time and BattleTanx.
Hero Software,
Sunnyvale, CA (1991 – 1994)
Co-founder / Lead Software Engineer
- Developed
a windowing graphics system under MS-DOS for the commercial gaming tool Heromaker,
as well as internal art and design tools.
Free-lance Computer
Game Developer (1983 – 1991)
Software Engineer
- Products
published by Electronic Arts and Synapse Software.
- Developed
game and system code for Centurion:
Defender of Rome, World Tour
Golf, Mail Order Monsters, Picnic Paranoia.
- Provided
technical consulting services for multiple products, including Starflight
2, Earl Weaver Baseball, and The Last Ninja.
PROFICIENCIES
EDUCATION
Foothill College, Los
Altos, CA (1984 – present)
Computer Science continuing education
University of
California, Santa Cruz, CA (1981 – 1983)
B.S. Biochemistry/Computer Science
Graduated Highest Honors, 1983
University of
California, Berkeley, CA (1980 – 1981)
Molecular Biology major
OTHER
Board of Directors, Computer Game Developer’s
Conference (1989 – 1995)
Key member of team that grew CGDC from 100 attendees to more
than 3000. 1995 budgetary authority: $300,000
A gamer on multiple platforms, Nicky spends many leisure
hours in gaming environments: online (currently World of Warcraft), casual
(charter member of RealArcade) and paper/board (Dungeons & Dragons,
Settlers of Cataan, Champions). She is also a real-life ice hockey goalie.